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Allied HeroQuest: the Firemage (Read 12687 times)
Toco
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Allied HeroQuest: the Firemage
02/01/10 at 2:38am
 
After two preliminary miniquests, four of the eight Heroes remain. Cautiously they descent the stairs...

...

The dungeon parts visible to the Heroes are placed on the table. One spawn point is ahead. Here the gamemaster will release a horde of wandering monsters if he has the appropriate threat token.

...

The Heroes advance. The Barbarian searches for secret doors and finds none. This gives the GM an extra threat token. Now it is the GM's turn, he starts by drawing one threat token and decides to use it immediately since it is "Wandering Monsters".

...

The Denizens book states that 4 orcs should be used for Wandering Monsters tokens.

...

After the first clash, the Knight takes one damage for there is one unsaved skull result from the attacking orc.

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Toco
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Re: Allied HeroQuest: the Firemage
Reply #1 - 02/01/10 at 2:53am
 
The Wizard takes a peek in the first room and discovers undead problems. He quickly eliminates the threat by casting a wall of stone.

...

The Elf ventures deeper into the dungeon. This was a risky mistake. In his turn, the Gamemaster summons an ambush party with a threat token. The ambushers are put on the table one boardsection away (out of range of the Torch), but just in range to charge and attack.

...

The orcs are dealt with, but not without wounds to the Heroes. When advancing deeper into the corridors, the Elf stumbles into a put trap (indicated in the Questbook, and triggered by a threat token).

...

It appears the Heroes were lagging too much. More and more enemies antered the dungeon and finally managed to swarm the brave adventurers. The last stand of the Barbarian is the last action in this dark corridor...

...

Enjoy Allied HeroQuest yourself, download all rules required and open your gameboxes...

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Biff
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Re: Allied HeroQuest: the Firemage
Reply #2 - 02/01/10 at 11:20am
 
That looks great, dude.  I like the use of the threat tokens.
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john
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Re: Allied HeroQuest: the Firemage
Reply #3 - 02/01/10 at 9:26pm
 
I always loved AHQ so I should love this ! ShitColoredGrin ShitColoredGrin ShitColoredGrin ShitColoredGlasses
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john
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Re: Allied HeroQuest: the Firemage
Reply #4 - 02/01/10 at 9:31pm
 
I downloaded them all - now to just play them ! ShitColoredGrin ShitColoredGrin ShitColoredGrin ShitColoredGlasses
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dragar
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Re: Allied HeroQuest: the Firemage
Reply #5 - 03/17/10 at 11:10am
 
looks great mate looks like me digging out my AHQ lol Grin
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Toco
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Re: Allied HeroQuest: the Firemage
Reply #6 - 09/27/10 at 5:03am
 
Don't forget to check my site regularly, I update it quite frequently.
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Toco
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Re: Allied HeroQuest: the Firemage
Reply #7 - 03/07/11 at 12:48am
 
Version 1.4 online, added Passage Quests ...
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Toco
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Don't save Ragnar!
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Re: Allied HeroQuest: the Firemage
Reply #8 - 08/02/12 at 12:55am
 
User reviews for Allied HeroQuest:

"THANK YOU! With Allied Heroquest you have created what I was searching for the last 6 years... the perfect dungeoncrawler! I'm so glad I came across your rules for AHQ! I finally played it and I was simply blown away! Great job! I can't wait to play the next games. I still can't believe what kind of treasure I found with it.

"I would just like to say without Allied Heroquest I would still be searching for the perfect Dungeon Crawl. And because of all your hard work I think I have found it."

"One of the best alternative/combined/house/rules (I don't know how to name it!) I see on the web! Really cool!"

"Yes yes yes.... very nice.... Sometimes it's easier not to reinvent the wheel."

"Massive +++++'s ,Toco- really good stuff !"
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