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06/23/17 at 8:27pm
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1  General Crap / Artwork & Photos / Re: MiniQuest - 7mm HeroQuest
 on: 06/21/17 at 12:03am 
Started by Nicodemus | Post by Nicodemus  
Furniture is coming along.  The bookcases are going to suck, as there's so much detail to fill in, and I'm expecting to do the bookcase and cupboard tops in green stuff as well.

Here's the Wiz for scale.
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Still have to make the weapon rack, throne and two more chests, plus a few additional bits of detailing on a couple more pieces (fireplace, tomb, etc).  Haven't figured out how I'm going to magnetize the tables as they're all open, but everything else is pretty trivial.
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~N

2  Other Games / Other Games / Re: New Dungeon Tiles
 on: 06/19/17 at 2:01pm 
Started by Valnar Nightrunner | Post by Valnar Nightrunner  
Here are some new doors, including runic doors (rules will follow)

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3  General Crap / Artwork & Photos / Re: MiniQuest - 7mm HeroQuest
 on: 06/19/17 at 1:00am 
Started by Nicodemus | Post by Nicodemus  
Action-packed update today -

Updated MiniQuest board layout.  
I flipped the tile portion of the board by 180-degrees, as I've always wanted the "HeroQuest" logo to face away from Zargon instead of toward.  I also added a dark border to help with blending later on when I add the linen binding tape to the edges.
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MiniQuest Dice Tower
With the small board size there's no space to roll dice. Now they'll have their own dedicated space on the fold-out board.  The paired magnets on the right have been marked with a Sharpie so I can keep their poles aligned as they're going to be embedded into the edges of the dice tower and the border that contains the dice when they roll out. The exit of the dice tower also has a small angled ramp to ensure the dice are "ejected" from the bottom.
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I measured the inside of the Artifact book to ensure that the dice tower wouldn't be too wide or deep, ensuring there would be space for it. I also made sure the inside of the tower would be just large enough to serve as a card holder during transportation.
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After putting the magnets and artwork on the outside here's now it looks relative to the board.  Not quite centred, but I needed to leave space on the left for the Treasure deck as well as a discard pile.
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All decked out with Les Edwards HQ artwork:
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Once I had everything fitting correctly I finished excavating the space for the dice tower and once I knew the exact space the inside would be I cut the last image to fit.
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Final assembly:
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Rolling some dice (and to give can idea of scale). I'll likely cover up the exposed edges of foamboard with black cardstock.
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Test card back in the tower
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Packing up... I haven't yet made any attempts to organize or save space. For sure there's going to be enough space for sleeved cards for the base game, not sure how many expansions it'll fit.
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Here's what MiniQuest will look like ready for transport:
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Finishing up the game board
I used some good quality linen book binding tape for the edges and folding parts.
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I got distracted for a couple of days going through a cycle of increasingly complex and involved designs for the Hero character area, with plans for another metal plate and magnetic trackers with numbers on them for Attack, Defence, BP and MP, and an area with a backpack for each character and using some of the simplified line drawing artwork from the rule book, then realized that part of the beauty of HQ is the simplicity and that during game play we usually just remember what gear we have and now many Attack and Defend each character has anyway. Not to mention we'll still be using character sheets for serious campaigns, etc. -- so this is what I went with, nice and simple.
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Four Heroes, on the stairs, with a door waiting to be opened.
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Time to finish the rest of the dungeon bits. The furniture is maybe 10-20% larger than the originals at this scale. Time to start making some small books and scrolls.. and I'm about to find out how good my green stuff skills are once I get to the tomb and the fireplace. Yikes.
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~N

4  General Crap / Artwork & Photos / Re: MiniQuest - 7mm HeroQuest
 on: 06/16/17 at 5:33am 
Started by Nicodemus | Post by Carl  
You may want to check this out.

https://www.microworldgames.com/

I had previously tried 10mm and 15mm but decided both were not for me. I am currently working with true 25mm miniatures and I like them quite a bit. Just big enough for all the detail I would like but small enough to not need a big space for storage.

5  General Crap / Artwork & Photos / Re: Painting some HQ figures
 on: 06/16/17 at 5:33am 
Started by fallensaviour | Post by Carl  
Carl wrote on 06/16/17 at 5:26am:
You may want to check this out.

https://www.microworldgames.com/

I had previously tried 10mm and 15mm but decided both were not for me. I am currently working with true 25mm miniatures and I like them quite a bit. Just big enough for all the detail I would like but small enough to not need a big space for storage.  


wrong topic. I am a dodo

6  General Crap / Artwork & Photos / Re: Painting some HQ figures
 on: 06/16/17 at 5:26am 
Started by fallensaviour | Post by Carl  
You may want to check this out.

https://www.microworldgames.com/

I had previously tried 10mm and 15mm but decided both were not for me. I am currently working with true 25mm miniatures and I like them quite a bit. Just big enough for all the detail I would like but small enough to not need a big space for storage.

7  General Crap / Artwork & Photos / Re: MiniQuest - 7mm HeroQuest
 on: 06/14/17 at 11:51pm 
Started by Nicodemus | Post by Nicodemus  
Progress is going slow and steady.

5-minute two-part epoxy is coming in real handy for this project at the moment. I used it to glue down the plastic "gold" trim onto the cover, as well as the purple glass beads... cover is nearly there. Just need to get the hole punch going to make the smaller accent pieces and the rivets that hold the trim on.
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Here's some of the tiles so far.  It's going to get crowded.
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I'm going to quickly run out of space to contain all of the parts so I decided to make a stacking shelf insert out of foamcore and a piece of sheet metal. I cut away the top cardstock layer of the foamcore to give the sheet metal something to sit in and made rabbet joints for the frame.
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After using epoxy to adhere the metal plate to the foamcore I used a piece of black cardstock with a thin layer of epoxy over top of the foramcore and sheet metal and set a book and a 20 lb weight on it for 15 mins.  After it was set I trimmed away the excess cardstock.
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I also made some recessed spaces in the supports for magnets, which I epoxied into position. Now the whole thing holds itself securely to the bottom of the book, which has a piece of sheet metal in it.
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The only thing I didn't take a picture of is re-doing the longer pieces of the support frame, it was ~1/4" too tall for the book so I trimmed it down 1/2"

Here's the new insert holding the more common tiles that will be needed for most games, demonstrating that the sheet magnets and metal plate do their job just fine:
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The insert still has a little bit of a gap so I don't have to have things perfectly arranged underneath, making pack-up quicker.
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Here's the insert when sitting in place. There's loads of space under the insert and still lots of space around the sides, and I haven't made any attempts to organize the bottom layer to save space. Certainly the miniatures, doors and furniture are going to take up a lot of space, as are all the cards that still need to be printed.  A have several ideas for saving space, so we'll have to see how it goes Wink
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~N

8  HeroQuest Board / HeroQuest Discussions / Re: The Beastmaster
 on: 06/14/17 at 3:41pm 
Started by fallensaviour | Post by fallensaviour  
Well it's been a long while but here's a couple more pics.
Beast master,yeti and grizzly.

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9  HeroQuest Board / HeroQuest Discussions / Analysis plots of the Quests
 on: 06/14/17 at 1:12pm 
Started by Nicodemus | Post by Nicodemus  
It has been a decade since I made any Quests, and in preparation for making some new Quests I wanted to reacquaint myself with the creeping scale of the HQ Quests and also use the analysis to help plan.

Now figuring out just how "powerful" a Hero is is very difficult due to variables like access to potions, backup equipment, spells, etc. etc. So I opted to just take data from the Quests themselves.  In order I used:
The Maze
N American base system
Kellar's Keep
Return of the Witchlord
Wizards of Morcar
Against the Ogre horde
Elf Quest pack
Barbarian Quest pack
Dark Company (from HQ Advanced)

and then my two previous Quest packs:
The Gathering of the Hordes
The Destruction of the Tomes

Here's an easy one to start with: Number of rooms per Quest. The HQ board has 22 rooms, and if you look at the 4 boards that comprise the Dark Company Quest every room except two are occupied. The next closest is one of my 3 part Quests that spans 3 boards.
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Number of secret doors
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Now the number of secret doors depends a bit on how large the Quest was, so we should correct for the number of rooms to find the Quests with relatively large numbers of secret doors:
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We all know the equipment/armoury items are only really balanced to the attainable Gold for the intro Quests in the base system. After that you're left wishing there was a 2000 Gold spell book for your lowly Wizard to spend his earnings on, or a Tower he could buy to retire in. Here's the gold listed in the Quest notes, not taking into account rewards for completing a Quest or gold in the Treasure deck.
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To account for the Treasure deck we need to keep track of 1.) how many treasure cards there are, including growing the Treasure card deck once we get to an expansion with added treasure cards, 2.) how much gold there is to find when one complete exhaustion of the Treasure deck before cards are shuffled back in and the deck is remade (assuming you are strict and keep the deck static between Quests), 3.) how many rooms there are to search per Quest, and 4.) how many pits there are per Quest which can also potentially be searched. Once you add up rooms, or rooms+pits you can calculate how long it will take to cycle through the Treasure deck.  As soon as you've cycled through once you can assume that the maximum gold has been found -- if you allow Gold/gems/jewels, etc to go back in.

So here's what cycling through the Treasure cards looks like:
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And here's how much gold the party can find during the course of adventuring, including all gold listed in the Quest notes, rewards for completing Quests, and gold from cycling through Treasure deck (with and without taking pits into account). The "*" on the chart is the Quest where the notes say the Heroes lose all of their gold. WTF. Always thought that was brutal, but in the big scheme of things, as long as they've been spending most of it on potions, they can potentially earn a lot more.  This is the maximum though, in reality it'll be less.
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Related to treasure is also items:
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and artifacts:
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So now getting into some aspects of difficulty:
Traps
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Number of Monsters (by BP). In hindsight I should have broken this down into 1BP, 2BP, 3BP, 4-6BP and 7+BP. But oh well, this is still telling.
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So you can see there are some trends in the data. Of course # of rooms is usually consistent except for multi-part Quests, and the number of secret doors is usually somewhere between 15-35% the number of rooms. Monsters generally get tougher as the Quests go on, and the number of traps steadily increase as well.  

The risk-reward balance of the Treasure decks is another matter... as the deck only gets better for the Heroes as you go on (other than Wandering Monsters getting slightly tougher).  By the time you add on the Elf and Barbarian Quest packs you're up to 1.8 good cards for every bad on (N Amer ratio of the base game is 1.4). And the total gold in the treasure deck gets crazy. Certainly some room for rebalancing there!

The other "difficulty" thing I tracked but didn't plot is what I called "instant death" or Quests with an exceptionally high probability of death. Being required to jump a pit, where if you fail your character is gone, qualifies as "instant death". I also counted the solo Barbarian Quests with the Yeti, which will just squeeze you to death with no possibility of getting freed once he gets you. Again, brutal. Most of the Barbarian Quests have instant death, whereas before that it wasn't a thing... unless you count the bridge in Against the Ogre Horde, which says if you fall you're dead... but there's no real chance of falling.

~N

10  Other Games / Other Games / Re: Warhammer Quest Silver Tower/Hammerhal
 on: 06/14/17 at 10:06am 
Started by Alan_G | Post by Alan_G  
Yeah, we haven't started Hammerhall yet - I was not impressed by the destiny tile, sorry piece of paper, or the colour of the trackers for it - yay for being colour blind.

Sadly I never got to play the old WHQ.

I also recently used the figures from this to play Skirmish which was quite fun. I was amused to see someone has made an unofficial points list which has Fimir in it.